sup everybody welcome to my review not review of
the halfway done dying light 2. we were warned that the co-op which unfortunately this game is
built around corrupts save games so what i did was waited for the second patch to cover the game and
discuss it but this will be only the single player coverage for now as well as some information
about co-op this video is brought to you by nobody dynalight 2 asks the question what happens when
the lives you've saved end up being worse than the world that you're saving them from in tech
land sequel to the stunning classic dying light you play as a new protagonist aiden a pilgrim
with his own problems the need to stay human as the title of the game suggests and the desire to
fight for your life and to unravel the mystery of a long-lost family member and their whereabouts
while navigating a city that's about nine tenths zombie and one tenth sherwood forest built on the
team's new c game engine dynalite 2 separates the initial city into this break line of verticality
it's like it has two horizons really the one of the land itself the sun that always clocks
down until night and that of the city streets separation from the rooftops relative safety
comes in the form of the world that people have built in the last 20 years that's clumsy just
ramshackle crafted onto the roofs of the world with little oases of life that you can rest in in
places where just a moment of quiet can be found this is all interspersed with a tiny bit of danger
occasionally if you try to take a shortcut or when it's nighttime and the infected may chase people
onto the roofs claiming the street for their own and the streets are mean night time the zombies
are out and in about almost complete control stay too long and make a mistake and you may just
have a fear squirting run as you try to hopscotch yourself to some safe house always watching out
for a little envelope of purple uv light that indicates a place where the zombies won't go and
between day and night the world changes during the night while the streets are more dangerous
the decrepit innards of all the buildings many of them holding rare items and weapons await
anyone who's bold enough to take a little dip into the shadows while during the day those very
places are where the dead sleep in massive numbers leaving the streets just a bit safer and that's
not all the difference we have here culturally the city is a surprise it's like one big shakespeare
in the park one part jericho a post-apocalyptic sherwood forest characters not only looking a bit
dark ages but actually dressing like it knives across shoulders and hoods and various symbols
almost like knighthoods it's a stark contrast to the other side's groups that you're going to meet
in the game that have militant characters are the typical road warrior mad max kind of character you
would expect in a lot of other post-apocalyptic games now technically the sea engine feels
like a vast improvement with a couple caveats the improvements they're noticeable with many
more animations for parkour and hugely detailed characters and skin textures they have veins
sticking out of arms brushed in red knuckles from beating somebody up they have bruises on their
bodies there's still that big gulf of the uncanny valley but this is something i was not expecting
as well there's a huge jump in the character textures and look for the most part the city
does look awesome as well with you traveling to more metropolitan locations later in the game but
always having some location some architecture that you're gonna notice when you're running for your
friggin life and it helps so much it got fairly easy for me to go around a corner and realize that
it was gonna be a lighthouse on the right then two trucks and then a place for me to hide out you
start to pick those locations out without ever having to look at your map however the game does
have an issue especially when you get up in high locations and use your binoculars in a state of
decay style where you basically look through them and zoom in and unlock new spots within the
city that you can explore or mysteries or events the problem here is that the game is very
very heavy-handed when it comes to pop-in especially the enemies you're going to see
them bouncing in and out like undead quarks speaking about pc for a moment when it comes to
performance a 3080 ti could not do ray tracing at 60 fps 4k everything maxed you could set
some settings down or you can turn on fsr or dlss's quality modes and you're going to be
above 60.
